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Redis-client

Details van de IRedisClient API geïmplementeerd door de ServiceStack.Redis-client

Introductie #

Dit is een vriendelijke, meer beschrijvende API geïmplementeerd door de ServiceStack.Redis-client die toegang biedt tot sleutelwaarden als strings (of verzameling strings voor Redis-lijsten en sets).

Gebruik deze API als u alleen toegang wilt hebben tot waarden als tekenreeksen of als u controle wilt hebben over uw eigen tekstserialisatie-indeling.

IRedisClient-API #

public interface IRedisClient
    : IEntityStore, ICacheClient
{
    //Basic Redis Connection operations
    long Db { get; set; }
    long DbSize { get; }
    Dictionary<string, string> Info { get; }
    DateTime LastSave { get; }
    string Host { get; }
    int Port { get; }
    int ConnectTimeout { get; set; }
    int RetryTimeout { get; set; }
    int RetryCount { get; set; }
    int SendTimeout { get; set; }
    string Password { get; set; }
    bool HadExceptions { get; }

    void Save();
    void SaveAsync();
    void Shutdown();
    void RewriteAppendOnlyFileAsync();
    void FlushDb();

    //Basic Redis Connection Info
    string this[string key] { get; set; }

    List<string> GetAllKeys();
    void SetEntry(string key, string value);
    void SetEntry(string key, string value, TimeSpan expireIn);
    bool SetEntryIfNotExists(string key, string value);
    void SetAll(IEnumerable<string> keys, IEnumerable<string> values);
    void SetAll(Dictionary<string, string> map);
    string GetEntry(string key);
    string GetValue(string key);
    string GetAndSetEntry(string key, string value);
    List<string> GetValues(List<string> keys);
    List<T> GetValues<T>(List<string> keys);
    Dictionary<string, string> GetValuesMap(List<string> keys);
    Dictionary<string, T> GetValuesMap<T>(List<string> keys);
    long AppendToValue(string key, string value);
    void RenameKey(string fromName, string toName);

    //store POCOs as hash
    T GetFromHash<T>(object id);
    void StoreAsHash<T>(T entity);

    object StoreObject(object entity);

    bool ContainsKey(string key);
    bool RemoveEntry(params string[] args);
    long IncrementValue(string key);
    long IncrementValueBy(string key, int count);
    long IncrementValueBy(string key, long count);
    double IncrementValueBy(string key, double count);
    long DecrementValue(string key);
    long DecrementValueBy(string key, int count);
    List<string> SearchKeys(string pattern);

    RedisKeyType GetEntryType(string key);
    string GetRandomKey();
    bool ExpireEntryIn(string key, TimeSpan expireIn);
    bool ExpireEntryAt(string key, DateTime expireAt);
    TimeSpan GetTimeToLive(string key);
    List<string> GetSortedEntryValues(string key, int startingFrom, int endingAt);

    //Store entities without registering entity ids
    void WriteAll<TEntity>(IEnumerable<TEntity> entities);

    //Scan APIs
    IEnumerable<string> ScanAllKeys(string pattern = null, int pageSize = 1000);
    IEnumerable<string> ScanAllSetItems(string setId, string pattern = null, int pageSize = 1000);
    IEnumerable<KeyValuePair<string, double>> ScanAllSortedSetItems(string setId, string pattern = null, int pageSize = 1000);
    IEnumerable<KeyValuePair<string, string>> ScanAllHashEntries(string hashId, string pattern = null, int pageSize = 1000);

    //Hyperlog APIs
    bool AddToHyperLog(string key, params string[] elements);
    long CountHyperLog(string key);
    void MergeHyperLogs(string toKey, params string[] fromKeys);

    /// <summary>
    /// Returns a high-level typed client API
    /// </summary>
    /// <typeparam name="T"></typeparam>
    IRedisTypedClient<T> As<T>();

    IHasNamed<IRedisList> Lists { get; set; }
    IHasNamed<IRedisSet> Sets { get; set; }
    IHasNamed<IRedisSortedSet> SortedSets { get; set; }
    IHasNamed<IRedisHash> Hashes { get; set; }

    IRedisTransaction CreateTransaction();
    IRedisPipeline CreatePipeline();

    IDisposable AcquireLock(string key);
    IDisposable AcquireLock(string key, TimeSpan timeOut);

    #region Redis pubsub

    void Watch(params string[] keys);
    void UnWatch();
    IRedisSubscription CreateSubscription();
    long PublishMessage(string toChannel, string message);

    #endregion


    #region Set operations

    HashSet<string> GetAllItemsFromSet(string setId);
    void AddItemToSet(string setId, string item);
    void AddRangeToSet(string setId, List<string> items);
    void RemoveItemFromSet(string setId, string item);
    string PopItemFromSet(string setId);
    void MoveBetweenSets(string fromSetId, string toSetId, string item);
    long GetSetCount(string setId);
    bool SetContainsItem(string setId, string item);
    HashSet<string> GetIntersectFromSets(params string[] setIds);
    void StoreIntersectFromSets(string intoSetId, params string[] setIds);
    HashSet<string> GetUnionFromSets(params string[] setIds);
    void StoreUnionFromSets(string intoSetId, params string[] setIds);
    HashSet<string> GetDifferencesFromSet(string fromSetId, params string[] withSetIds);
    void StoreDifferencesFromSet(string intoSetId, string fromSetId, params string[] withSetIds);
    string GetRandomItemFromSet(string setId);

    #endregion


    #region List operations

    List<string> GetAllItemsFromList(string listId);
    List<string> GetRangeFromList(string listId, int startingFrom, int endingAt);
    List<string> GetRangeFromSortedList(string listId, int startingFrom, int endingAt);
    List<string> GetSortedItemsFromList(string listId, SortOptions sortOptions);
    void AddItemToList(string listId, string value);
    void AddRangeToList(string listId, List<string> values);
    void PrependItemToList(string listId, string value);
    void PrependRangeToList(string listId, List<string> values);

    void RemoveAllFromList(string listId);
    string RemoveStartFromList(string listId);
    string BlockingRemoveStartFromList(string listId, TimeSpan? timeOut);
    ItemRef BlockingRemoveStartFromLists(string[] listIds, TimeSpan? timeOut);
    string RemoveEndFromList(string listId);
    void TrimList(string listId, int keepStartingFrom, int keepEndingAt);
    long RemoveItemFromList(string listId, string value);
    long RemoveItemFromList(string listId, string value, int noOfMatches);
    long GetListCount(string listId);
    string GetItemFromList(string listId, int listIndex);
    void SetItemInList(string listId, int listIndex, string value);

    //Queue operations
    void EnqueueItemOnList(string listId, string value);
    string DequeueItemFromList(string listId);
    string BlockingDequeueItemFromList(string listId, TimeSpan? timeOut);
    ItemRef BlockingDequeueItemFromLists(string[] listIds, TimeSpan? timeOut);

    //Stack operations
    void PushItemToList(string listId, string value);
    string PopItemFromList(string listId);
    string BlockingPopItemFromList(string listId, TimeSpan? timeOut);
    ItemRef BlockingPopItemFromLists(string[] listIds, TimeSpan? timeOut);
    string PopAndPushItemBetweenLists(string fromListId, string toListId);
    string BlockingPopAndPushItemBetweenLists(string fromListId, string toListId, TimeSpan? timeOut);

    #endregion


    #region Sorted Set operations

    bool AddItemToSortedSet(string setId, string value);
    bool AddItemToSortedSet(string setId, string value, double score);
    bool AddRangeToSortedSet(string setId, List<string> values, double score);
    bool AddRangeToSortedSet(string setId, List<string> values, long score);
    bool RemoveItemFromSortedSet(string setId, string value);
    string PopItemWithLowestScoreFromSortedSet(string setId);
    string PopItemWithHighestScoreFromSortedSet(string setId);
    bool SortedSetContainsItem(string setId, string value);
    double IncrementItemInSortedSet(string setId, string value, double incrementBy);
    double IncrementItemInSortedSet(string setId, string value, long incrementBy);
    long GetItemIndexInSortedSet(string setId, string value);
    long GetItemIndexInSortedSetDesc(string setId, string value);
    List<string> GetAllItemsFromSortedSet(string setId);
    List<string> GetAllItemsFromSortedSetDesc(string setId);
    List<string> GetRangeFromSortedSet(string setId, int fromRank, int toRank);
    List<string> GetRangeFromSortedSetDesc(string setId, int fromRank, int toRank);
    IDictionary<string, double> GetAllWithScoresFromSortedSet(string setId);
    IDictionary<string, double> GetRangeWithScoresFromSortedSet(string setId, int fromRank, int toRank);
    IDictionary<string, double> GetRangeWithScoresFromSortedSetDesc(string setId, int fromRank, int toRank);
    List<string> GetRangeFromSortedSetByLowestScore(string setId, string fromStringScore, string toStringScore);
    List<string> GetRangeFromSortedSetByLowestScore(string setId, string fromStringScore, string toStringScore, int? skip, int? take);
    List<string> GetRangeFromSortedSetByLowestScore(string setId, double fromScore, double toScore);
    List<string> GetRangeFromSortedSetByLowestScore(string setId, long fromScore, long toScore);
    List<string> GetRangeFromSortedSetByLowestScore(string setId, double fromScore, double toScore, int? skip, int? take);
    List<string> GetRangeFromSortedSetByLowestScore(string setId, long fromScore, long toScore, int? skip, int? take);
    IDictionary<string, double> GetRangeWithScoresFromSortedSetByLowestScore(string setId, string fromStringScore, string toStringScore);
    IDictionary<string, double> GetRangeWithScoresFromSortedSetByLowestScore(string setId, string fromStringScore, string toStringScore, int? skip, int? take);
    IDictionary<string, double> GetRangeWithScoresFromSortedSetByLowestScore(string setId, double fromScore, double toScore);
    IDictionary<string, double> GetRangeWithScoresFromSortedSetByLowestScore(string setId, long fromScore, long toScore);
    IDictionary<string, double> GetRangeWithScoresFromSortedSetByLowestScore(string setId, double fromScore, double toScore, int? skip, int? take);
    IDictionary<string, double> GetRangeWithScoresFromSortedSetByLowestScore(string setId, long fromScore, long toScore, int? skip, int? take);
    List<string> GetRangeFromSortedSetByHighestScore(string setId, string fromStringScore, string toStringScore);
    List<string> GetRangeFromSortedSetByHighestScore(string setId, string fromStringScore, string toStringScore, int? skip, int? take);
    List<string> GetRangeFromSortedSetByHighestScore(string setId, double fromScore, double toScore);
    List<string> GetRangeFromSortedSetByHighestScore(string setId, long fromScore, long toScore);
    List<string> GetRangeFromSortedSetByHighestScore(string setId, double fromScore, double toScore, int? skip, int? take);
    List<string> GetRangeFromSortedSetByHighestScore(string setId, long fromScore, long toScore, int? skip, int? take);
    IDictionary<string, double> GetRangeWithScoresFromSortedSetByHighestScore(string setId, string fromStringScore, string toStringScore);
    IDictionary<string, double> GetRangeWithScoresFromSortedSetByHighestScore(string setId, string fromStringScore, string toStringScore, int? skip, int? take);
    IDictionary<string, double> GetRangeWithScoresFromSortedSetByHighestScore(string setId, double fromScore, double toScore);
    IDictionary<string, double> GetRangeWithScoresFromSortedSetByHighestScore(string setId, long fromScore, long toScore);
    IDictionary<string, double> GetRangeWithScoresFromSortedSetByHighestScore(string setId, double fromScore, double toScore, int? skip, int? take);
    IDictionary<string, double> GetRangeWithScoresFromSortedSetByHighestScore(string setId, long fromScore, long toScore, int? skip, int? take);
    long RemoveRangeFromSortedSet(string setId, int minRank, int maxRank);
    long RemoveRangeFromSortedSetByScore(string setId, double fromScore, double toScore);
    long RemoveRangeFromSortedSetByScore(string setId, long fromScore, long toScore);
    long GetSortedSetCount(string setId);
    long GetSortedSetCount(string setId, string fromStringScore, string toStringScore);
    long GetSortedSetCount(string setId, long fromScore, long toScore);
    long GetSortedSetCount(string setId, double fromScore, double toScore);
    double GetItemScoreInSortedSet(string setId, string value);
    long StoreIntersectFromSortedSets(string intoSetId, params string[] setIds);
    long StoreUnionFromSortedSets(string intoSetId, params string[] setIds);
    List<string> SearchSortedSet(string setId, string start = null, string end = null, int? skip = null, int? take = null);
    long SearchSortedSetCount(string setId, string start = null, string end = null);
    long RemoveRangeFromSortedSetBySearch(string setId, string start = null, string end = null);

    #endregion


    #region Hash operations

    bool HashContainsEntry(string hashId, string key);
    bool SetEntryInHash(string hashId, string key, string value);
    bool SetEntryInHashIfNotExists(string hashId, string key, string value);
    void SetRangeInHash(string hashId, IEnumerable<KeyValuePair<string, string>> keyValuePairs);
    long IncrementValueInHash(string hashId, string key, int incrementBy);
    double IncrementValueInHash(string hashId, string key, double incrementBy);
    string GetValueFromHash(string hashId, string key);
    List<string> GetValuesFromHash(string hashId, params string[] keys);
    bool RemoveEntryFromHash(string hashId, string key);
    long GetHashCount(string hashId);
    List<string> GetHashKeys(string hashId);
    List<string> GetHashValues(string hashId);
    Dictionary<string, string> GetAllEntriesFromHash(string hashId);

    #endregion


    #region Eval/Lua operations

    string ExecLuaAsString(string luaBody, params string[] args);
    string ExecLuaAsString(string luaBody, string[] keys, string[] args);
    string ExecLuaShaAsString(string sha1, params string[] args);
    string ExecLuaShaAsString(string sha1, string[] keys, string[] args);

    long ExecLuaAsInt(string luaBody, params string[] args);
    long ExecLuaAsInt(string luaBody, string[] keys, string[] args);
    long ExecLuaShaAsInt(string sha1, params string[] args);
    long ExecLuaShaAsInt(string sha1, string[] keys, string[] args);

    List<string> ExecLuaAsList(string luaBody, params string[] args);
    List<string> ExecLuaAsList(string luaBody, string[] keys, string[] args);
    List<string> ExecLuaShaAsList(string sha1, params string[] args);
    List<string> ExecLuaShaAsList(string sha1, string[] keys, string[] args);

    string CalculateSha1(string luaBody);

    bool HasLuaScript(string sha1Ref);
    Dictionary<string, bool> WhichLuaScriptsExists(params string[] sha1Refs);
    void RemoveAllLuaScripts();
    void KillRunningLuaScript();
    string LoadLuaScript(string body);

    #endregion

}

Over het algemeen, als u alleen basispersistentiebehoeften heeft, zou ik aanraden om te ontwikkelen tegen de bovenstaande algemene gegevenstoegangs-API, omdat het voor andere persistentieproviders gemakkelijker is om te implementeren en de kans vergroot dat uw bestaande bibliotheek kan worden hergebruikt zoals het is om uw POCO te hebben typen blijven bestaan ​​​​tegen andere gegevensopslag, d.w.z. tegen een RDBMS met OrmLite, enz.


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